Secondary

Skills

Personal, Learning & Thinking Skills and Functional Skills are core components of the 14-19 Curriculum.  Stock Market Challenge, adaptable to different age groups and learning environments, allows students to develop and demonstrate these skills in an accessible and immersive way.

Personal, Learning & Thinking Skills

Stock Market Challenge meets the expectations of students to demonstrate skills through game-based learning.  It also supports teachers’ need for resources that allow students to easily demonstrate skills that can be assessed and evaluated, a difficult thing to do in the classroom.

Independent enquirers

Students must plan their team’s investment strategy by analysing and evaluating the available information, then judge its relevance and value to a chosen course of action.

They are required to work both as a team and independently, questioning other team members’ decision processes and suggesting alternatives, particularly in regard to financial management.

Creative thinkers

The game produces sudden market movements and unexpected news events that have an impact on investments. Individuals and teams have an opportunity to react and adapt as circumstances change.

Reflective learners

The resource provides an evaluation framework allowing learners to assess their experience, communicate their learning to other team members and evaluate their development.

Team workers

Stock Market Challenge fulfils all the outcomes for team working. Through playing the game, learners will have to reach agreements, manage discussions and adapt behaviours to suit different roles and situations, acting as either team leader or team member.

Self managers

The game can be set up so that learners can work as individuals. This creates a more pressurised learning environment within which they will have opportunity to display the key components of this skill area.

Effective participants

Stock Market Challenge is a team-based task where participants can be asked to create and present their game strategy and key objectives as a business plan, thereby using many of the collaborative skills.

 

Functional Skills

ICT

The Dealing Room game allows students to use ICT systems to set up and play the game and to research decisions. Outside the game environment they are required to present and communicate information in text, tables, numbers and records.

Maths

Functional Maths skills are demonstrated through understanding and managing money, making sound economic decisions, learning about investments, reasoning with numbers and communicating mathematical information.

English

The resource develops communication skills and literacy and presents a variety of opportunities to express ideas and views effectively. The game demands the use of reading and listening skills to understand the news content, the exercise of comprehension skills, communication with the team and the expression of ideas.

Download the file: Learning Opportunities - Skills

Testimonial videos:

Judith Lloyd-Williams, Headteacher
West Road Primary, Doncaster

John Breen, Employability Officer
Bannerman High School

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“I thoroughly enjoyed the Trading Floor experience but my highlight would have been the fierce competition between the rival teams and the tense atmosphere in the room. I enjoyed the fast pace we worked at.”

Aoibheann Harkin, Pupil, Thornhill College

“The Global Investor simulations give an exciting edge to Maths, developing a greater interest among pupils in its potential.”

Tristan Kelso, Maths Teacher, Royal School Armagh

“Trading Floor and Dealing Room show our students how their maths skills are needed and can be applied in the real world.”

Dermot Gallagher, Head of Business Studies, St. Brigidís College

“My pupils learned how to put their skills to use in a competitive and practical setting.  Individuals within teams can put their personal attributes to use for the common good of the team”

David Moody, Maths Teacher, Rockport School

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